GEMI
/
Mobile

Turning the ADHD failure loop into a gemstone worth collecting.

Turning the ADHD failure loop into a gemstone worth collecting.

Adults with ADHD aren't lazy.
They're chronically under-rewarded by systems that weren't built for their brains.
GEMI is a mobile productivity app that replaces the guilt cycle of traditional to-do lists with a visual, gamified journey of earned growth. Built from 0 to 1 as a sole designer, from user research through high-fidelity prototype.

Type

Undergrad Senior Thesis
End-to-End Product Design

My Role

Sole Designer: research, UX, visual design, design system, 3D branding & animation


Timeline

Aug 2023 – Jun 2024

Skills

User research

UX/UI

3D rendering

Design system

Michael Carter craft strategic design
Michael Carter craft strategic design
00 — Project Origin

A comment section that became a thesis

It started in a YouTube comment section. While watching a video about ADHD, I scrolled through replies from people describing a lifetime of being told they were lazy, irresponsible, and not trying hard enough, often without ever receiving a diagnosis. As someone with ADHD myself, the pattern was familiar: not failure of effort, but failure of feedback.

01 — Problem

Why am I always so lazy?

Not a productivity problem. A reward problem.

Adults with ADHD face a measurably worse set of outcomes than the general population, not because they're incapable, but because the structures they're expected to thrive within were not built for how their brains process motivation and reward.

Michael Carter craft strategic design
Academic Gap

Only 15% hold a four-year degree

Compared to 48% of the general population. It's not a talent gap, but it's a system gap.

Mental Health

3× more likely to experience depression

The chronic failure loop. Try, fail, blame yourself, repeat -> compounds over time into clinical outcomes.

Root Cause

Dopamine imbalance, not discipline failure

ADHD involves impaired dopamine regulation, making standard task completion feel unrewarding, not satisfying.

Tool Failure

Existing apps don't close the feedback loop

Generic productivity tools treat all users identically. For ADHD users, the absence of immediate, meaningful reward makes them actively demotivating.

The product problem, stated precisely: no existing planning tool provides rewarding or motivating feedback tailored to how individuals with ADHD actually process motivation.

This isn't a niche edge case. It's the defining gap that makes every other productivity tool ineffective for this population.

02 — Goals & Constraints

What success looks like, and what limits it

Product Goals

Replace shame-driven tracking with a reward system that makes task completion feel meaningful

Replace shame-driven tracking with a reward system that makes task completion feel meaningful

Create a visual identity and growth metaphor that users can emotionally connect with over time

Create a visual identity and growth metaphor that users can emotionally connect with over time

Reduce attorney intake friction through intelligent document classification and proactive error detection

Reduce attorney intake friction through intelligent document classification and proactive error detection

Constraints

Sample skew: survey pool skewed toward high academic backgrounds, limiting generalizability of findings

No clinical oversight: the product is not a medical tool; design decisions had to stay on the motivational/behavioral side without making clinical claims

03 — Research & Insights

Triangulating the problem from multiple angles.

Method

User survey (n=110)

User survey (n=11) - Focus group

Literature Review

Stream 1 — Public Survey (n=110)

Surveyed 110 participants ages 18–50, including 97 non-diagnosed and 13 diagnosed individuals.

Goal: measure how ADHD is perceived socially, and whether stigma was shaping the way people sought (or avoided) support.

Key Finding

A significant portion of respondents equated ADHD with "just being human", associating it with laziness or lack of discipline rather than a neurological condition. This misperception is directly linked to delayed diagnosis, internalized shame, and avoidance of support tools that could be effective.

  • Michael Carter craft strategic design

    Survey result from individuals with ADHD

  • Michael Carter craft strategic design

    Survey result from individuals with ADHD

  • Michael Carter craft strategic design

    Survey result from individuals with ADHD

Stream 2 — ADHD-Specific Survey (n=11)

Surveyed 11 students with ADHD specifically on sources of motivation and challenge. After filtering out areas where participants felt confident in their execution, one pattern emerged with clarity.

Direct quote

"No existing planning tool effectively provides rewarding or motivating feedback tailored to individuals with ADHD."

Stream 3 — Literature Review

Reviewed research on ADHD neurology and existing behavioral intervention models. Three brain-level dynamics directly informed the design direction:

  • 01. Reviewing existing research, reports, and multimedia sources

  • 02. Mapping core ADHD traits and their cascading behavioral and emotional impacts

  • 03. Conducted exploratory user interviews with two individuals diagnosed with ADHD to understand their desires and challenges

  • Michael Carter craft strategic design

    Survey result from individuals with ADHD

  • Michael Carter craft strategic design

    Introduce stimulation techniques, such as displaying peers' progress in real time or incorporating gamified elements (e.g., timers, point systems).

  • Michael Carter craft strategic design

    This structure reduces overwhelm, a common challenge for individuals with ADHD.

  • Michael Carter craft strategic design

    Help individuals with ADHD understand that their effort can lead to meaningful improvements in their behaviors and outcomes. Clarify the connection between specific actions and desired results.

Who will be our user?

Persona

Users like Laura are not lacking ability, but struggle with initiating and sustaining action when tasks feel overwhelming or unrewarding.

Michael Carter craft strategic design
Michael Carter craft strategic design
Michael Carter craft strategic design
Michael Carter craft strategic design
05 — Solution

Three interlocking systems, one coherent experience

GEMI is a mobile productivity app structured around a single promise: your effort is real, it accumulates, and it shows. Three core systems work together to deliver that promise.

Staying on track ↑ 1
Staying on track ↑ 1

Personalized gemstone

Most apps treat everyone the same. GEMI starts by actually listening. Your pain points, your patterns, your version of a win. What comes out is a gemstone that's yours to craft.

Rewarding ↑ 1
Rewarding ↑ 1

To-Do & Progress Tracking

The list of things undone has a way of drowning out everything that got done. GEMI flips that. Your gemstone growing is the progress report that actually means something.

Staying on track ↑ 1
Staying on track ↑ 1

Enter Cave: Social Focus Mode

A collaborative deep-work environment built around body doubling, which is one of the most evidence-backed ADHD coping strategies.

Rewarding ↑ 1
Rewarding ↑ 1

Make Your Gemstone Shine

A collection of earned gemstones that serves as a visual record of success, replacing the "feeling of failure" with a "feeling of pride."

Reflection

What I learned and
what I'd do differently

Emotional safety is a design material. The most effective decisions I made weren't visual, but structural: no streak penalties, opt-in social features, additive-only progress. The feeling of being supported by an app is as designable as its layout.