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Re-imagining minigolf

SNASA / Interactive prototyping

Our project reimagines mini golf as a Secret NASA (SNASA) emergency mission. Players guide atomic energy through a launch preparation system to assemble an atomic bomb and launch a rocket that destroys an incoming asteroid.

My Role
Game interaction designer, barrier builder
Timeline
January 2026 – March 2026 (2 months)
Team
Rakshit, Meera, Gracia
Skills
PrototypingCPX engineeringInteractive game
SNASA character select screen with Meera, Rakshit, Yun, and Gracia
Finished SNASA mini-golf hole with foil walls, screens, and a hanging rocket
Field visit and early observation from the minigolf research
Indoor minigolf course used as a research reference
Course detail from the minigolf field visit
Players on the reference minigolf course
Early concept sketch for an interactive educational minigolf hole
Cardboard and tape prototype of a minigolf hole
Building out the SNASA hole in the studio
Team working on the SNASA prototype
Playtesting the SNASA hole
Project team around a table: Rakshit, Meera, Gracia, and June

What I learned

  • Prototyping became how we thought through ideas: make it, test it, change it.
  • Each checkpoint moved the project from an early concept to a more complete interactive experience.
  • User testing showed gaps we couldn't see ourselves, like clarity, flow, and whether people stayed engaged.