SNASA
Interactive prototyping
/

Re-imagining minigolf

Re-imagining minigolf

My Role

Game interaction designer, barrier builder

Timeline

January 2026 – March 2026 (2 months)

Team

Rakshit, Meera, Gracia

Skills

Prototyping

CPX engineering

Interactive game

Context

Our project reimagines mini golf as a Secret Nasa (SNASA) emergency mission where players guide atomic energy through a launch preparation system to assemble an atomic bomb and launch a rocket to destroy an incoming asteroid.

My contribution
Ideation & Concept Development

Conceived and pitched an idea that was chosen out of 20 submissions

Game Designer

Built interactive game interfaces using Figma make

Builder

Built a barrier in front of the slope using a rotator

00 — Project outcome
01 — Snapshots
Reflection

What I learned

  • Prototyping became a way to think through ideas by making, testing, and iterating.

  • Each checkpoint helped move the project from early concept to a more complete interactive experience.

  • User testing revealed gaps we couldn’t see ourselves (e.g., clarity, flow, engagement).

This project was a challenging yet rewarding experience that emphasized the importance of teamwork and communication. As a long-term project, we had to continuously align on design direction and make compromises to balance user needs with technical constraints.


Open discussions and A/B testing helped us refine our choices and find common ground. I learned the value of flexibility and collaboration, ensuring that our decisions remained focused on creating a user-centered, impactful design while fostering a productive team dynamic.

Michael Carter craft strategic design
Michael Carter craft strategic design

Nice to see you here!

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Designed with love © 2026 June Seoyun Cho

Nice to see you here!

This website is best viewed on desktop

Designed with love © 2026 June Seoyun Cho